Minelink Network

Apr
14
by Byteflux at 2:43 PM
(799 Views / 1 Likes)
0 Comments
This is a friendly announcement to anyone who may be using fence walls currently.

Over the coming days we'll be implementing a change to nerf fence walls as a defensive layer in base design.

Fence walls have been used in base design due to their ability to break sand with guaranteed effectiveness making hybrid cannons useless against them. Because they make cannoning impossible, we're going to make adjustments to ensure that this is no longer the case.

We won't go into specifics, but keep in mind that the behavior of fences will change over the coming days and will no longer be as overpowered as they are now.
Apr
13
by Byteflux at 11:52 AM
(10,467 Views / 9 Likes)
94 Comments
We are frequently asked what client mods are allowed to be used on the server and the answer is really simple, though people who choose to misinterpret or lack common sense might need more reminding.

Basically, anything that doesn't give you an unfair advantage over another player is generally allowed. A few good examples of allowed mods: Optifine, MapWriter, 5zig, bspkrs' mods (ArmorStatusHUD, DirectionHUD, and StatusEffectHUD).

Schematica mod is allowed for printing anything you need in-game from schematics saved on your computer. Whether that is a cannon, a base or a cactus farm, printing is allowed.

WorldDownloader is allowed for downloading chunks belonging to other factions so you can explore them in single-player. Using this is a great way to better plan raids so you know exactly where to position your cannon to get their spawners and chests.

Stuff that gives you an unfair advantage (really, use some common sense here) is absolutely not allowed. This includes...
Apr
01
by Byteflux at 9:20 AM
(2,203 Views / 1 Likes)
15 Comments
After hours of deploying and testing on our QA server, we've managed to upgrade our server software and related plugins to be compatible with the latest Minecraft version 1.7.5.

In addition to this major update, we've also upgraded our mcMMO from 1.4 to 1.5. Many of you might already know, mcMMO 1.5 introduces a new skill called Alchemy.

Alchemy allows you to brew potions with effects that are normally available only with beacons or food and also increases your brewing speed. Be sure to read the wiki page on Alchemy for a full guide.

There have been no changes made to the default settings, however, if I feel that certain potions add an imbalance to PVP, I will evaluate and rebalance as necessary.

And finally, as it has been mentioned, this update was huge. mcMMO wasn't the only thing to be updated. More than half of our plugins were probably updated too. It isn't unusual for something to break here and there, so feel free...
Mar
23
by Byteflux at 1:19 AM
(1,459 Views / 3 Likes)
0 Comments
I think most people can agree that left unchanged, Strength and Gapples were a game breaking mechanic, especially once 1.6 was released the behavior of Strength was changed from +3 damage (1.5 hearts) per level to 130% increased damage per level.

Before going into the details of what is surely a controversial change, I want to just mention that RagingDouche and I went through hours of testing and development to ensure the balance of this change. None of what we changed was done so lightly and every minor detail was calculated.

When balancing these items, we tried many scenarios, combinations of armor, weapons, varying sharpness levels and solo vs group combat. Eventually, we settled on the following:

Strength has been changed to increase melee damage by 50% per level. Basically:
  • Strength I: 130% -> 50%
  • Strength II: 260% -> 100%
This changes Strength to be more inline with their behavior in 1.5, although not...
Mar
20
by Byteflux at 11:51 AM
(1,342 Views / 4 Likes)
2 Comments
Greetings!

Today I bring some much needed changes to our mcMMO skills, mostly combat related but some acrobatics and repair changes too!

Below is every change including its original setting. Each change is color coded either red or green. Red means it was nerfed and green means it was buffed.

Archery
Max damage bonus for Skill Shot: 200% -> 150%
Max chance to Daze: 50% -> 30%
Max chance to Retrieve: 100% -> 90%
Level required to get max Daze chance: 1000 -> 900
Level required to get max Retrieve chance: 1000 -> 900

Axes
Max chance to Critical Hit: 37.5% -> 20%
Level required to get max Critical Hit chance: 750 -> 800
Skull Splitter damage: 50% -> 25%

Swords
Max chance to Counter Attack: 30% ->...