Minelink Network

Apr
17
by Byteflux at 11:58 AM
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0 Comments
As you may know, we recently enabled Ender pearls in the WarZone, however this has caused some issues with people being able to spam them despite a 5 second cooldown.

As of now, Ender pearl cooldown has been adjusted within WarZone from 5 seconds to 10 seconds. They will continue to have a 5 second cooldown everywhere else.
Apr
17
by Byteflux at 9:31 AM
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4 Comments
Hey all,

Checking in with you again with more gameplay changes. Recently players have been taking advantage of certain commands to evade loss of items during combat.

RagingDouche and I are very much against the idea of people doing this. We believe that there should be a risk factor associated with entering combat.

As of now the following commands (in addition to the already disabled /f home) are now disabled within 32 blocks of an enemy:
  • home
  • spawn
  • tpa
  • suicide
  • warp
  • back
  • ci
  • clearinventory
  • arena
  • mobarena
  • ma
This restriction does not apply when either you or your enemy are in SafeZone and the range of this restriction is reduced to 16 blocks when issuing commands...
Apr
15
by Byteflux at 9:11 AM
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1 Comments
As promised by the previous thread we have made changes to fences and a few other blocks. The following blocks will be destroyed by explosions within a 3 block radius with or without water protection:
  • Anvil
  • Brewing Stand
  • Cactus
  • Chest/Trapped Chest (smaller radius)
  • Cobblestone Wall
  • Cocoa Beans
  • Enchantment Table
  • Fence
  • Fence Gate
  • Glass Panes
  • Iron Bars
  • Netherbrick Fence
Because fences can now be destroyed even with water protection, they actually end up putting your walls at risk due to a potential air pocket created in its place from an explosion.

The reasoning behind this change is because these blocks are not considered full sized blocks they create issues with stacking sand (which is a necessary process in raiding more well fortified bases). They added a layer of impenetrable security which is not what we want on a raiding server!

I've created a nice picture for everyone to look at and hopefully understand:...
Apr
14
by Byteflux at 2:43 PM
(1,028 Views / 1 Likes)
0 Comments
This is a friendly announcement to anyone who may be using fence walls currently.

Over the coming days we'll be implementing a change to nerf fence walls as a defensive layer in base design.

Fence walls have been used in base design due to their ability to break sand with guaranteed effectiveness making hybrid cannons useless against them. Because they make cannoning impossible, we're going to make adjustments to ensure that this is no longer the case.

We won't go into specifics, but keep in mind that the behavior of fences will change over the coming days and will no longer be as overpowered as they are now.
Apr
01
by Byteflux at 9:20 AM
(2,663 Views / 1 Likes)
15 Comments
After hours of deploying and testing on our QA server, we've managed to upgrade our server software and related plugins to be compatible with the latest Minecraft version 1.7.5.

In addition to this major update, we've also upgraded our mcMMO from 1.4 to 1.5. Many of you might already know, mcMMO 1.5 introduces a new skill called Alchemy.

Alchemy allows you to brew potions with effects that are normally available only with beacons or food and also increases your brewing speed. Be sure to read the wiki page on Alchemy for a full guide.

There have been no changes made to the default settings, however, if I feel that certain potions add an imbalance to PVP, I will evaluate and rebalance as necessary.

And finally, as it has been mentioned, this update was huge. mcMMO wasn't the only thing to be updated. More than half of our plugins were probably updated too. It isn't unusual for something to break here and there, so feel free...